shading flat
shading faceted
shading interp
shading
controls the color shading of surface
and patch
objects. surface
and patch
objects are created by the functions surf
, mesh
, pcolor
, fill
, and
fill3
.
shading flat
sets the shading of the current graph to flat
. Flat shading is piecewise constant; each mesh line segment or surface patch has a constant color determined by the color values at the end points of the segment or the corners of the patch.
shading interp
sets the shading to interpolated
. Interpolated shading, which is also known as Gouraud shading, is piecewise bilinear; the color in each segment or patch varies linearly and interpolates the end or corner values.
shading faceted
sets the shading to faceted
, which is the default. Faceted shading is flat shading with superimposed black mesh lines. This is often the most effective.
shading
sets the EdgeColor
and FaceColor
properties of all surface objects in the current axes
. It sets them to the correct values, depending on whether the surface
objects represent meshes or surfaces.
fill
,fill3
,hidden
,mesh
,patch
,pcolor
,surf
,surface
surface
object propertiesEdgeColor
andFaceColor
(c) Copyright 1994 by The MathWorks, Inc.